Avoid shadowing of the template parameters with local variables.
git-svn-id: https://svn.code.sf.net/p/extremetuxracer/code/trunk@499 0420edf4-82e4-42fc-9478-35b55e6d67a3master
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89c716b93b
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61df9cb648
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@ -23,10 +23,10 @@ GNU General Public License for more details.
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#include <algorithm>
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template<int x, int y>
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const TMatrix<x, y>& TMatrix<x, y>::getIdentity() {
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template<int ix, int iy>
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const TMatrix<ix, iy>& TMatrix<ix, iy>::getIdentity() {
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static bool b = false;
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static TMatrix<x, y> mat;
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static TMatrix<ix, iy> mat;
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if (!b) {
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mat.SetIdentity();
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b = true;
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@ -36,10 +36,10 @@ const TMatrix<x, y>& TMatrix<x, y>::getIdentity() {
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template const TMatrix<3, 3>& TMatrix<3, 3>::getIdentity();
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template const TMatrix<4, 4>& TMatrix<4, 4>::getIdentity();
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template<int x, int y>
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void TMatrix<x, y>::SetIdentity() {
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for (int i = 0; i < x; i++)
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for (int j = 0; j < y; j++)
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template<int ix, int iy>
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void TMatrix<ix, iy>::SetIdentity() {
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for (int i = 0; i < ix; i++)
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for (int j = 0; j < iy; j++)
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_data[i][j] = (i == j);
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}
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template void TMatrix<3, 3>::SetIdentity();
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@ -47,8 +47,8 @@ template void TMatrix<4, 4>::SetIdentity();
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template<int x, int y>
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void TMatrix<x, y>::SetRotationMatrix(double angle, char axis) {
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template<int ix, int iy>
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void TMatrix<ix, iy>::SetRotationMatrix(double angle, char axis) {
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double sinv, cosv;
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sinv = sin(ANGLES_TO_RADIANS(angle));
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cosv = cos(ANGLES_TO_RADIANS(angle));
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@ -81,8 +81,8 @@ void TMatrix<x, y>::SetRotationMatrix(double angle, char axis) {
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template void TMatrix<3, 3>::SetRotationMatrix(double angle, char axis);
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template void TMatrix<4, 4>::SetRotationMatrix(double angle, char axis);
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template<int x, int y>
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void TMatrix<x, y>::SetTranslationMatrix(double x, double y, double z) {
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template<int ix, int iy>
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void TMatrix<ix, iy>::SetTranslationMatrix(double x, double y, double z) {
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SetIdentity();
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_data[3][0] = x;
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_data[3][1] = y;
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@ -90,8 +90,8 @@ void TMatrix<x, y>::SetTranslationMatrix(double x, double y, double z) {
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}
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template void TMatrix<4, 4>::SetTranslationMatrix(double x, double y, double z);
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template<int x, int y>
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void TMatrix<x, y>::SetScalingMatrix(double x, double y, double z) {
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template<int ix, int iy>
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void TMatrix<ix, iy>::SetScalingMatrix(double x, double y, double z) {
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SetIdentity();
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_data[0][0] = x;
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_data[1][1] = y;
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@ -100,8 +100,8 @@ void TMatrix<x, y>::SetScalingMatrix(double x, double y, double z) {
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template void TMatrix<3, 3>::SetScalingMatrix(double x, double y, double z);
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template void TMatrix<4, 4>::SetScalingMatrix(double x, double y, double z);
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template<int x, int y>
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TMatrix<x, y>::TMatrix(const TVector3d& w1, const TVector3d& w2, const TVector3d& w3) {
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template<int ix, int iy>
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TMatrix<ix, iy>::TMatrix(const TVector3d& w1, const TVector3d& w2, const TVector3d& w3) {
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SetIdentity();
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_data[0][0] = w1.x;
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_data[0][1] = w1.y;
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@ -116,12 +116,12 @@ TMatrix<x, y>::TMatrix(const TVector3d& w1, const TVector3d& w2, const TVector3d
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template TMatrix<3, 3>::TMatrix(const TVector3d& w1, const TVector3d& w2, const TVector3d& w3);
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template TMatrix<4, 4>::TMatrix(const TVector3d& w1, const TVector3d& w2, const TVector3d& w3);
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template<int x, int y>
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TMatrix<x, y> TMatrix<x, y>::GetTransposed() const {
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TMatrix<x, y> r;
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template<int ix, int iy>
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TMatrix<ix, iy> TMatrix<ix, iy>::GetTransposed() const {
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TMatrix<ix, iy> r;
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for (int i = 0; i < x; i++)
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for (int j = 0; j < y; j++)
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for (int i = 0; i < ix; i++)
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for (int j = 0; j < iy; j++)
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r._data[j][i] = _data[i][j];
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return r;
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@ -153,4 +153,5 @@ TMatrix<4, 4> operator*<4, 4>(const TMatrix<4, 4>& l, const TMatrix<4, 4>& r) {
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l[3][i] * r[j][3];
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return ret;
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}
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}
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