abrasion/engine/shaders/forward.frag

16 lines
367 B
GLSL

// vim: set ft=glsl:
#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(binding = 0) uniform sampler2D texSampler;
layout(location = 0) in vec3 fragColor;
layout(location = 1) in vec2 fragTexCoord;
layout(location = 0) out vec4 outColor;
void main() {
//outColor = vec4(fragColor, 1.0);
outColor = texture(texSampler, fragTexCoord);
}