engine,hsvr: move lua to lua/ subdirs

master
q3k 2021-07-11 00:49:46 +00:00
parent 832218c6a5
commit 4e1cd3d4aa
5 changed files with 4 additions and 7 deletions

View File

@ -66,8 +66,7 @@ rust_library(
"//assets:test-128px-roughness.png",
"//assets/shaders:forward_vert",
"//assets/shaders:forward_frag",
":init.lua",
],
] + glob(["lua/**"]),
visibility = [
"//visibility:public",
],

View File

@ -25,9 +25,7 @@ rust_binary(
"//third_party/cargo:env_logger",
"//third_party/cargo:log",
],
data = [
":scene.lua",
],
data = glob(["lua/**"]),
)
abrasion_release(

View File

@ -169,9 +169,9 @@ fn main() {
let context = scripting::WorldContext::new(&world);
let init = util::file::resource("//engine/init.lua").unwrap().string().unwrap();
let init = util::file::resource("//engine/lua/init.lua").unwrap().string().unwrap();
context.eval_init(&world, init).unwrap();
let scene = util::file::resource("//hsvr/scene.lua").unwrap().string().unwrap();
let scene = util::file::resource("//hsvr/lua/scene.lua").unwrap().string().unwrap();
context.eval_init(&world, scene).unwrap();
log::info!("Starting...");