From 18b2432c3336e2002446bbeec04c0bb15fd12afe Mon Sep 17 00:00:00 2001 From: Sergiusz Bazanski Date: Fri, 24 Jul 2020 00:34:41 +0200 Subject: [PATCH] engine/shaders: comment flip in vertex shader --- engine/shaders/forward.vert | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/engine/shaders/forward.vert b/engine/shaders/forward.vert index df59fee..c7493a4 100644 --- a/engine/shaders/forward.vert +++ b/engine/shaders/forward.vert @@ -1,11 +1,6 @@ // vim: set ft=glsl: #version 450 -struct OmniLight { - vec3 pos; - vec3 color; -}; - layout(push_constant) uniform PushConstantObject { mat4 view; } pco; @@ -31,6 +26,6 @@ void main() { fragWorldPos = world.xyz / world.w; gl_Position = pco.view * world; - // Vulkanize + // Vulkanize (see comment about counter-clockwise triangles in //engine/src/render/vulkan/pipeline_forward.rs). gl_Position.y = -gl_Position.y; }