love2d-signage/main.lua

105 lines
2.6 KiB
Lua

class = require('vendor.30log')
inspect = require('vendor.inspect')
lume = require('vendor.lume')
Node = require('core.node')
ThreadNode = require('core.thread-node')
NodeManager = require('core.node-manager')
local config = nil
if os.getenv("SIGNAGE_CONFIG") ~= nil then
local f = loadfile(os.getenv("SIGNAGE_CONFIG"))
if f ~= nil then
config = f()
else
error("SIGNAGE_CONFIG given but could not be loaded")
end
else
config = require('config')
end
local push = require('vendor.push')
local lurker = require('vendor.lurker')
lurker.quiet = true
lurker.interval = 3
local debugGraph = require('vendor.debugGraph')
local fpsGraph = debugGraph:new('fps', 0, 0)
local memGraph = debugGraph:new('mem', 0, 30)
local gameWidth, gameHeight = config.renderWidth, config.renderHeight
local windowWidth, windowHeight = love.window.getDesktopDimensions()
windowWidth, windowHeight = windowWidth*.5, windowHeight*.5 --make the window a bit smaller than the screen itself
if config.environment == 'dev' then
push:setupScreen(gameWidth, gameHeight, windowWidth, windowHeight, {fullscreen = false, resizable = true})
else
push:setupScreen(gameWidth, gameHeight, gameWidth, gameHeight, {fullscreen = true})
end
function love.resize(w, h)
push:resize(w, h)
manager:resize(w, h)
end
function love.load()
manager = NodeManager(config)
manager:load()
manager:resize(push:getWidth(), push:getHeight())
love.mouse.setVisible( false )
end
function getw() return push:getWidth() end
function geth() return push:getHeight() end
function love.draw()
push:start()
-- Patch love.graphics.getWidth/Height to account for push
oldw, oldh = love.graphics.getWidth, love.graphics.getHeight
love.graphics.getWidth, love.graphics.getHeight = getw, geth
manager:render()
-- Draw graphs
love.graphics.setColor(1.0, 1.0, 1.0, 0.5)
-- love.graphics.setNewFont(10)
-- love.graphics.print(inspect(state), 0, 60, 0)
fpsGraph:draw()
memGraph:draw()
love.graphics.getWidth, love.graphics.getHeight = oldw, oldh
push:finish()
end
function love.keypressed( key, scancode, isrepeat )
if key == "right" then
-- Cycle to next state
manager.stateTime = 2137
end
end
function love.update(dt)
manager:update(dt)
-- Update the graphs
fpsGraph:update(dt)
memGraph:update(dt)
lurker.update()
end
function lurker.preswap(f)
if f == 'config.lua' then
print('config reloaded, notifying nodemanager')
package.loaded['config'] = nil
manager.config = require('config');
manager:configChanged();
elseif f:match('_thread.lua') then
return false
end
end