love2d-signage/nodes/currency.lua

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local node = ThreadNode:extend('node.currency', {
threadFile = 'nodes/currency_thread.lua',
threadChannel = 'currency',
updateInterval = 10,
state = {
values = {},
changes = {},
},
})
local inspect = require('vendor.inspect')
local textFont = love.graphics.newFont('fonts/Lato-Light.ttf', 90)
local headFont = love.graphics.newFont('fonts/Lato-Regular.ttf', 90)
local smallFont = love.graphics.newFont('fonts/Lato-Light.ttf', 30)
function node:render()
love.graphics.setColor( 0, 0, 0 )
love.graphics.rectangle("fill", 0, 0, love.graphics.getWidth(), love.graphics.getHeight())
if self.state.values and self.state.values[2] then
local pad = 20
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love.graphics.setColor( 1.0, 1.0, 1.0 )
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love.graphics.setFont(headFont)
love.graphics.printf("BTCPLN", 0, 180, love.graphics.getWidth()/2, 'right')
love.graphics.printf("TRYIDR", 0, 350, love.graphics.getWidth()/2, 'right')
love.graphics.setFont(textFont)
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if self.state.changes[1] then
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love.graphics.setColor( 0, 1.0, 0 )
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else
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love.graphics.setColor( 1.0, 0, 0 )
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end
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love.graphics.printf(self.state.values[1], love.graphics.getWidth()/2 + 2*pad, 180, love.graphics.getWidth()/2 - 2*pad, 'left')
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if self.state.changes[2] then
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love.graphics.setColor( 0, 1.0, 0 )
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else
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love.graphics.setColor( 1.0, 0, 0 )
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end
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love.graphics.printf(self.state.values[2], love.graphics.getWidth()/2 + 2*pad, 350, love.graphics.getWidth()/2 - 2*pad, 'left')
else
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love.graphics.setColor( 1.0, 1.0, 1.0, 0.4 )
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love.graphics.setFont(smallFont)
love.graphics.printf("Loading currency...", 0, love.graphics.getHeight() - 200, love.graphics.getWidth(), 'center')
end
end
function node:onUpdate(v)
for n in ipairs(v.values) do
if self.state.values[n] then
if self.state.values[n] ~= v.values[n] then
self.state.changes[n] = self.state.values[n] > v.values[n]
end
else
self.state.changes[n] = true
end
end
self.state.values = v.values
end
return node